StudioCMS intègre son propre langage de modèles personnalisé dont la syntaxe est similaire à celle de langages de modèles populaires comme Handlebars^ ou Liquid^. Ce langage de modèles vous permet de créer des modèles dynamiques et réutilisables dans différentes parties du tableau de bord de StudioCMS, comme dans le système de modèles d’e-mails ou dans des modules d’extension personnalisés que vous pourriez développer.
@withstudiocms/template-lang est un langage de modèles ESM simple reposant sur TypeScript et sous licence MIT. Celui-ci est dédié aux e-mails au format HTML et est similaire à Handlebars mais axé sur la simplicité et l’intégration des données de base de données.
Pour ceux qui souhaitent utiliser le langage de modèles StudioCMS dans leurs projets, vous pouvez l’installer à l’aide de votre gestionnaire de paquets préféré :
À l’instar d’autres langages de modèles, le langage de modèles de StudioCMS utilise des doubles accolades {{ }} pour désigner les variables qui doivent être remplacées par des données réelles lors du rendu du modèle.
Contrairement à d’autres langages de modèles, celui de StudioCMS privilégie la simplicité et ne comporte ni logique complexe ni structures de contrôle. Il est principalement conçu pour l’interpolation simple de variables.
@param ― template The template string containing {{variable}} placeholders
@param ― data The data context for variable replacement
@returns ― The rendered template string
render(
consttemplate: "Bonjour {{name}} ! Bienvenue chez {{company.name}}."
template,
constdata: {
name: string;
company: {
name: string;
};
}
data);
varconsole: Console
The console module provides a simple debugging console that is similar to the
JavaScript console mechanism provided by web browsers.
The module exports two specific components:
A Console class with methods such as console.log(), console.error() and console.warn() that can be used to write to any Node.js stream.
A global console instance configured to write to process.stdout and
process.stderr. The global console can be used without importing the node:console module.
Warning: The global console object's methods are neither consistently
synchronous like the browser APIs they resemble, nor are they consistently
asynchronous like all other Node.js streams. See the note on process I/O for
more information.
Example using the global console:
console.log('hello world');
// Prints: hello world, to stdout
console.log('hello %s', 'world');
// Prints: hello world, to stdout
console.error(newError('Whoops, something bad happened'));
// Prints error message and stack trace to stderr:
// Error: Whoops, something bad happened
// at [eval]:5:15
// at Script.runInThisContext (node:vm:132:18)
// at Object.runInThisContext (node:vm:309:38)
// at node:internal/process/execution:77:19
// at [eval]-wrapper:6:22
// at evalScript (node:internal/process/execution:76:60)
// at node:internal/main/eval_string:23:3
constname = 'Will Robinson';
console.warn(`Danger ${name}! Danger!`);
// Prints: Danger Will Robinson! Danger!, to stderr
Example using the Console class:
constout = getStreamSomehow();
consterr = getStreamSomehow();
constmyConsole = newconsole.Console(out, err);
myConsole.log('hello world');
// Prints: hello world, to out
myConsole.log('hello %s', 'world');
// Prints: hello world, to out
myConsole.error(newError('Whoops, something bad happened'));
// Prints: [Error: Whoops, something bad happened], to err
Prints to stdout with newline. Multiple arguments can be passed, with the
first used as the primary message and all additional used as substitution
values similar to printf(3)
(the arguments are all passed to util.format()).
@param ― template The template string containing {{variable}} placeholders
@param ― data The data context for variable replacement
@returns ― The rendered template string
render("Bonjour {{missingVar}} !", {});
}catch(
varerror: unknown
error){
varconsole: Console
The console module provides a simple debugging console that is similar to the
JavaScript console mechanism provided by web browsers.
The module exports two specific components:
A Console class with methods such as console.log(), console.error() and console.warn() that can be used to write to any Node.js stream.
A global console instance configured to write to process.stdout and
process.stderr. The global console can be used without importing the node:console module.
Warning: The global console object's methods are neither consistently
synchronous like the browser APIs they resemble, nor are they consistently
asynchronous like all other Node.js streams. See the note on process I/O for
more information.
Example using the global console:
console.log('hello world');
// Prints: hello world, to stdout
console.log('hello %s', 'world');
// Prints: hello world, to stdout
console.error(newError('Whoops, something bad happened'));
// Prints error message and stack trace to stderr:
// Error: Whoops, something bad happened
// at [eval]:5:15
// at Script.runInThisContext (node:vm:132:18)
// at Object.runInThisContext (node:vm:309:38)
// at node:internal/process/execution:77:19
// at [eval]-wrapper:6:22
// at evalScript (node:internal/process/execution:76:60)
// at node:internal/main/eval_string:23:3
constname = 'Will Robinson';
console.warn(`Danger ${name}! Danger!`);
// Prints: Danger Will Robinson! Danger!, to stderr
Example using the Console class:
constout = getStreamSomehow();
consterr = getStreamSomehow();
constmyConsole = newconsole.Console(out, err);
myConsole.log('hello world');
// Prints: hello world, to out
myConsole.log('hello %s', 'world');
// Prints: hello world, to out
myConsole.error(newError('Whoops, something bad happened'));
// Prints: [Error: Whoops, something bad happened], to err
Prints to stdout with newline. Multiple arguments can be passed, with the
first used as the primary message and all additional used as substitution
values similar to printf(3)
(the arguments are all passed to util.format()).