StudioCMS comes with its own custom template language that is similar in syntax to popular templating languages like Handlebars^ or Liquid^. This template language allows you to create dynamic and reusable templates in different parts of the StudioCMS dashboard, such as in the Mail Templates system, or in custom plugins that you may develop.
@withstudiocms/template-lang is a simple MIT Licensed TypeScript ESM template language for HTML emails, similar to Handlebars but focused on simplicity and database data integration.
Similar to other templating languages, StudioCMS’s template language uses double curly braces {{ }} to denote variables that should be replaced with actual data when the template is rendered.
Unlike some other templating languages, StudioCMS’s template language focuses on simplicity and does not include complex logic or control structures. It is primarily designed for straightforward variable interpolation.
@param ― template The template string containing {{variable}} placeholders
@param ― data The data context for variable replacement
@returns ― The rendered template string
render(
consttemplate: "Hello {{name}}! Welcome to {{company.name}}."
template,
constdata: {
name: string;
company: {
name: string;
};
}
data);
varconsole: Console
The console module provides a simple debugging console that is similar to the
JavaScript console mechanism provided by web browsers.
The module exports two specific components:
A Console class with methods such as console.log(), console.error() and console.warn() that can be used to write to any Node.js stream.
A global console instance configured to write to process.stdout and
process.stderr. The global console can be used without importing the node:console module.
Warning: The global console object's methods are neither consistently
synchronous like the browser APIs they resemble, nor are they consistently
asynchronous like all other Node.js streams. See the note on process I/O for
more information.
Example using the global console:
console.log('hello world');
// Prints: hello world, to stdout
console.log('hello %s', 'world');
// Prints: hello world, to stdout
console.error(newError('Whoops, something bad happened'));
// Prints error message and stack trace to stderr:
// Error: Whoops, something bad happened
// at [eval]:5:15
// at Script.runInThisContext (node:vm:132:18)
// at Object.runInThisContext (node:vm:309:38)
// at node:internal/process/execution:77:19
// at [eval]-wrapper:6:22
// at evalScript (node:internal/process/execution:76:60)
// at node:internal/main/eval_string:23:3
constname = 'Will Robinson';
console.warn(`Danger ${name}! Danger!`);
// Prints: Danger Will Robinson! Danger!, to stderr
Example using the Console class:
constout = getStreamSomehow();
consterr = getStreamSomehow();
constmyConsole = newconsole.Console(out, err);
myConsole.log('hello world');
// Prints: hello world, to out
myConsole.log('hello %s', 'world');
// Prints: hello world, to out
myConsole.error(newError('Whoops, something bad happened'));
// Prints: [Error: Whoops, something bad happened], to err
Prints to stdout with newline. Multiple arguments can be passed, with the
first used as the primary message and all additional used as substitution
values similar to printf(3)
(the arguments are all passed to util.format()).
Main template engine class that provides a simple API for template rendering
TemplateEngine();
const
constemailTemplate: "\n<!DOCTYPE html>\n<html>\n<head>\n <title>{{subject}}</title>\n</head>\n<body>\n <h1>Hello {{user.name}}!</h1>\n <p>Your order #{{order.id}} has been confirmed.</p>\n <p>Total: {{order.total}}</p>\n</body>\n</html>\n"
emailTemplate = `
<!DOCTYPE html>
<html>
<head>
<title>{{subject}}</title>
</head>
<body>
<h1>Hello {{user.name}}!</h1>
<p>Your order #{{order.id}} has been confirmed.</p>
@param ― template The template string containing {{variable}} placeholders
@param ― data The data context for variable replacement
@returns ― The rendered template string
render(
constemailTemplate: "\n<!DOCTYPE html>\n<html>\n<head>\n <title>{{subject}}</title>\n</head>\n<body>\n <h1>Hello {{user.name}}!</h1>\n <p>Your order #{{order.id}} has been confirmed.</p>\n <p>Total: {{order.total}}</p>\n</body>\n</html>\n"
@param ― template The template string containing {{variable}} placeholders
@param ― data The data context for variable replacement
@returns ― The rendered template string
render("Hello {{missingVar}}!", {});
}catch(
varerror: unknown
error){
varconsole: Console
The console module provides a simple debugging console that is similar to the
JavaScript console mechanism provided by web browsers.
The module exports two specific components:
A Console class with methods such as console.log(), console.error() and console.warn() that can be used to write to any Node.js stream.
A global console instance configured to write to process.stdout and
process.stderr. The global console can be used without importing the node:console module.
Warning: The global console object's methods are neither consistently
synchronous like the browser APIs they resemble, nor are they consistently
asynchronous like all other Node.js streams. See the note on process I/O for
more information.
Example using the global console:
console.log('hello world');
// Prints: hello world, to stdout
console.log('hello %s', 'world');
// Prints: hello world, to stdout
console.error(newError('Whoops, something bad happened'));
// Prints error message and stack trace to stderr:
// Error: Whoops, something bad happened
// at [eval]:5:15
// at Script.runInThisContext (node:vm:132:18)
// at Object.runInThisContext (node:vm:309:38)
// at node:internal/process/execution:77:19
// at [eval]-wrapper:6:22
// at evalScript (node:internal/process/execution:76:60)
// at node:internal/main/eval_string:23:3
constname = 'Will Robinson';
console.warn(`Danger ${name}! Danger!`);
// Prints: Danger Will Robinson! Danger!, to stderr
Example using the Console class:
constout = getStreamSomehow();
consterr = getStreamSomehow();
constmyConsole = newconsole.Console(out, err);
myConsole.log('hello world');
// Prints: hello world, to out
myConsole.log('hello %s', 'world');
// Prints: hello world, to out
myConsole.error(newError('Whoops, something bad happened'));
// Prints: [Error: Whoops, something bad happened], to err
Prints to stdout with newline. Multiple arguments can be passed, with the
first used as the primary message and all additional used as substitution
values similar to printf(3)
(the arguments are all passed to util.format()).