StudioCMS plugins are a powerful tool that allows you to extend the functionality of StudioCMS. They provide a simple and flexible way to add new features to your StudioCMS project. The following is a breakdown of StudioCMS plugins and how they work.
StudioCMS plugins are similar to Astro Integrations, but they have extra information attached to the function object. This information is used by StudioCMS to determine how the plugin should be loaded and used. StudioCMS plugins are used to extend the functionality of StudioCMS by adding new features or modifying existing ones.
To define a StudioCMS plugin, you need to create an object that conforms to the StudioCMSPlugin type. This object should look similar to the following, keeping in mind that the following properties are required:
identifier: The identifier of the plugin from the package.json file.
name: The label of the plugin to be displayed in the StudioCMS Dashboard.
studiocmsMinimumVersion: The minimum version of StudioCMS required for the plugin to work.
Here is an example of a StudioCMS plugin definition that includes all the required properties as well as provides an Astro Integration to do custom logic:
The console module provides a simple debugging console that is similar to the
JavaScript console mechanism provided by web browsers.
The module exports two specific components:
A Console class with methods such as console.log(), console.error() and console.warn() that can be used to write to any Node.js stream.
A global console instance configured to write to process.stdout and
process.stderr. The global console can be used without importing the node:console module.
Warning: The global console object's methods are neither consistently
synchronous like the browser APIs they resemble, nor are they consistently
asynchronous like all other Node.js streams. See the note on process I/O for
more information.
Example using the global console:
console.log('hello world');
// Prints: hello world, to stdout
console.log('hello %s', 'world');
// Prints: hello world, to stdout
console.error(newError('Whoops, something bad happened'));
// Prints error message and stack trace to stderr:
// Error: Whoops, something bad happened
// at [eval]:5:15
// at Script.runInThisContext (node:vm:132:18)
// at Object.runInThisContext (node:vm:309:38)
// at node:internal/process/execution:77:19
// at [eval]-wrapper:6:22
// at evalScript (node:internal/process/execution:76:60)
// at node:internal/main/eval_string:23:3
constname = 'Will Robinson';
console.warn(`Danger ${name}! Danger!`);
// Prints: Danger Will Robinson! Danger!, to stderr
Example using the Console class:
constout = getStreamSomehow();
consterr = getStreamSomehow();
constmyConsole = newconsole.Console(out, err);
myConsole.log('hello world');
// Prints: hello world, to out
myConsole.log('hello %s', 'world');
// Prints: hello world, to out
myConsole.error(newError('Whoops, something bad happened'));
// Prints: [Error: Whoops, something bad happened], to err
Prints to stdout with newline. Multiple arguments can be passed, with the
first used as the primary message and all additional used as substitution
values similar to printf(3)
(the arguments are all passed to util.format()).
In this example, we define a StudioCMS plugin called My Plugin that requires StudioCMS version 0.1.0-beta.18 or higher. The plugin also provides an Astro Integration that logs a message to the console when the astro:config:setup hook is called.